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Official NHSSC Kickball Rules

Team Rules
Game Rules


KICKBALL TEAM RULES


PLAYER PARTICIPATION: Players may only play on their assigned teams, and may not substitute for another team. Any team found in violation of this rule will forfeit the game.

SUBSTITUTIONS:  No person from another team or outside the league may substitute for absent players under. Teams found to playing with non-rostered players will automatically forfeit the game.

TEAM SIZE: Every team must have a minimum of 15 players on their roster, with at least 6 of each gender. Every team shall play each game with a minimum of 8 players and a maximum of 11 in the field at the same time.  To ensure balanced co-ed play, at least 4 players of each gender must be in the field and in the kicking lineup. If a player is late, he or she must be placed at the end of the kicking order. If the late player's team is currently in the field, that player may immediately join the field if there are fewer than 11 players in the field. If a team does not have enough of one gender to meet this requirement, the team shall play a person short in the field for each missing player below the 4 minimum, and must designate a place in the kicking order for the missing player which shall be an automatic out. No team shall play with fewer than 8 players, or it is a forfeit.

ROSTER: There is no limit to how many players may be placed on the kicking roster.

PLAYER RESTRICTIONS: All NHSSC players must be at least 21 years old.

SPORTSMANSHIP: The NHSSC expects sportsmanlike conduct from all players.  This includes fairness, courtesy and grace, whether winning or losing, and whether in the game or at an NHSSC social event.  Unsportsmanlike conduct is grounds for a player or team being removed from the game, league or the NHSSC.

UNSPORTSMANLIKE PENALTY: NHSSC players who are ejected from two games for unsportsmanlike conduct may be suspended from the league and be disallowed from playing in any NHSSC league, at the discretion of the league. 

GAME UNIFORMS: All players must wear current official NHSSC-issued t-shirts during the game. 

REFEREES:  Each team must volunteer a referee once per week who must be present at least 10 minutes prior to the game at which they are referreeing.  Only team captains or co-captains may discuss a rule with the referee.  Calls by the referee are final and may not be discussed by any player during the game.

FORFEITS: A team shall forfeit a game if the team fails to field at least 8 players for a game, or if the team plays with a player who is not registered with their team.

Any team that forfeits shall still be required to provide a referee per the REFEREES rule.

INCLEMENT WEATHER: Should inclement weather cause a game cancellation, a notice will be placed on website, NHSSC.com. The NHSSC will attempt to reschedule cancelled games. The NHSSC reserves the right to shorten the season if necessary due to inclement weather or other reason.  No refunds or pro-rated refunds will be awarded due to these events.

POINTS AWARDED: Each win shall be awarded 2 points in the league standings. Each tie shall be awarded 1 point in the standings. Losses shall count for 0 points.

 

KICKBALL GAME RULES

START OF THE GAME: To determine which team kicks/takes the field first, the team captains shall toss a coin. The winner shall choose whether to start their team in the field or to start by kicking.

INNINGS: Games shall last six full innings, provided that no inning shall start after forty minutes of play.  Should a given game reach fifty minutes in length, the official score shall be that of the last full inning played.

LINE-UP: Any number of players may participate in the starting line-up. Kicking order shall be set prior to the start of the game, and shall not change for the duration of the game.If any player shows up late to the game, that player shall be placed at the end of the kicking order as it was set prior to the game. If a player 'kicks' out of his/her order, and this is found by the other team, that person shall be declared out if the infraction is caught anytime before that player reaches 1st base.

THE FIELD: The kickball field shall resemble a typical softball diamond of approximately 60 ft by 60 ft. The pitching mound shall be placed at the center of the diamond.The field shall include three bases and a home plate. (Manchester Rule: A line will be painted on the first and third base line, 40 feet away from home plate. This is the line that fielders may not cross until the ball is kicked. All fielders must stay behind this line until the batter makes contact with the ball.)

EQUIPMENT: The ball shall be a 10-inch rubber inflated playground ball provided by the NHSSC. PITCHING / CATCHING: The pitcher shall pitch the ball by rolling the ball toward the kicker from the pitcher’s mound. No “bouncing balls” are allowed – any pitch in which the ball is one foot or higher above the plate shall be considered a “ball”. The pitcher and all field players must stay behind the pitching mound until the ball is kicked. The catcher must remain behind the kicker until the ball is kicked.

THE STRIKE ZONE: One foot to each side of and one foot above home plate shall be considered the strike zone. Any ball delivered outside this zone shall be considered a “ball”. (Manchester Rule: Cones shall be placed on both sides of the plate, 16 inches away.)

KICKING: Players may use only their foot when kicking, and must remain behind home plate until the ball is kicked. The use of any other part of the body (except the shin) to propel the ball shall be considered a “foul.”

RUNNING: A runner may run through first base and remain safe provided they make no move to advance towards second base. A baserunner may tag the base they are on, and advance, as soon as an outfield makes contact with the kickball. Infield fly rule:  If there are fewer than two outs and runners are on first and second, and the batter pops up the ball to the infield, the umpire shall shout “Infield fly!”  If the ball drops in fair territory to the infield, the batter shall be called out.  If the ball drops in foul territory and is not caught, then it is considered a foul ball.  This rule is intended to prevent intentional fielding errors to force runners into a double play

PITCHING: (Manchester Rule: During a pitcher's wind up, at no point may the ball go above the pitcher's waist. If the ball goes above the pitcher's waist during the wind up, the umpire will call an illegal pitch and the pitch will be called a ball. Batters are allowed to kick a pitch that is ruled illegal.)

END OF PLAY: Once the pitcher has control of the ball at the pitcher’s mound, all runners shall remain at their present base, or, if between bases, on the next base, and play shall end. STRIKES: The referee shall call a “strike” when the ball is delivered through the strike zone around home plate which the kicker fails to kick, or kicks and misses the ball.  On the third strike, the player shall be called out. BALLS: The referee shall call a “ball” when the ball is delivered outside of the strike zone, or is a “bouncing ball” but the player does not kick. After the fourth “ball”, the player shall walk to first base, and all adjacent players already on bases shall advance one base. FOULS: The referee shall call a “foul” when the ball in front of the plate, or is kicked such that it travels out of bounds in the infield.  If the ball initially impacts in bounds in the outfield, it is a fair ball, even if the ball bounces or travels out of bounds. The boundaries of the field are the home-first base and third-home base lines, each extending indefinitely past first and third base respectively. The infield is the area inside the base lines.  The outfield is the in-bounds area past the base lines.  Fouls are counted separately from strikes for the first two strikes, but cannot be counted as the third strike. Four fouls is an out.

A PLAYER IS OUT IF:

  1. Kicking, and commits three (3) strikes.
  2. Kicking, and commits four (4) fouls.
  3. Running, and is touched by the ball at any time while not on a base, except when hit in the head by a toss of the ball. Any time means any other time, including after the ball has bounced, rolled, etc.
  4. Kicking, and a fly ball is caught by a member of the opposing team.
  5. Running, and the base to which the runner is forced to run is tagged by an opposing player in possession of the ball.
  6. Running, and not on base when the ball is kicked.

BOUNCING OUT-OF-FIELD: Should the ball land in fair territory but bounce into unplayable territory, such as over a fence, into the street, into a body of water, or into thick brush, the kick shall not count as a home-run, but a double. If the ball lands directly into this unplayable territory without bouncing it shall be considered a home-run.

HEAD SHOTS:  A runner shall be declared "safe" if at any point during a run toward a base the player is struck in the head by a ball tossed by a member of the opposing team.

STEALING: Players may not steal a base. All runners must have at least one foot on the base until the ball is kicked.

LEADING: Leading the bases is not permitted. All runners must have at least one foot on the base until the ball is kicked.

SCORING LIMITS: When a team is leading by 14 runs or more, no more than 7 runs shall be permitted per inning. Immediately upon scoring 7 runs for the inning, the inning shall advance, or the next inning shall begin.

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